Gaming World

Basic Online Craps Rules

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Online Craps rules are simple: At its core, Online Craps is a casino table game played by several players at once, with one of the players (the one who rolls the dice) called the “Shooter.” It involves the Shooter tossing the dice, and all the players betting on the numbers result. Players place their bets, of course, before the Shooter rolls the dice. What’s really cool is that Craps is also one of those few games where everyone is usually cheering for the same thing. Looking for some lively action? Craps RULES the online casino world!

online crapsOnline Craps Strategy

Following are the most basic wagers you can make in a game of Online Craps, as well as their payoffs. Familiarise yourself with these different wagering options before you play Craps and watch your Craps strategy payback more than ever.

Pass Line Bets – These gambles win on a Come Out Roll of 7 or 11 and lose on a Come Out Roll of 2, 3, or 12. If a number other than these appears, it becomes the Point. Pass Line Bets win if the Shooter’s next roll produces the point before 7, and lose if a 7 comes up before the point. Payoff is 1 to 1.

Don’t Pass Line Bets – The opposite of a Pass Line Bet. Don’t Pass Line Bets win if the Come Out Roll is 2 or 3, and lose if the Come Out Roll is 7 or 11. If the Come Out Roll is 12, the bet becomes a “Push” and the Craps player gets his/her money back. If a number other than 2, 3, 7, 11, or 12 appears, it becomes the Point. Don’t Pass Line Bets win if the Shooter rolls a 7 before rolling the Point, and lose if the opposite happens. It is important to know that Don’t Pass Line Bets can be removed or reduced while the Shooter is rolling for the second time. Payoff is 1 to 1.

Come Bets – This wager is almost the same as Pass Line Bets. Think of them as Pass Line Bets happening once again in the same round of Craps. Players place their Come Bets after the Point has been established by a Come Out Roll. As with Pass Line Bets, Come Bets win if the Online Craps Shooter’s next roll is 7 or 11, and they lose if the Shooter’s next roll is 2, 3, or 12. If the Shooter’s roll is 4, 5, 6, 8, 9, or 10, that number becomes the “Come Point.” Come Bets win when the Shooter rolls the Come Point before a 7, and lose if the opposite occurs. Come Bets cannot be altered or removed. Payoff is 1 to 1.

Don’t Come Bets – As you might imagine, this wager is almost the same as Don’t Pass Line Bets. Again, players place these Craps bets after the initial Come Out Roll. Once the Point has been established, Don’t Come bets win if the Shooter’s next roll is 2 or 3, lose if the roll is 7 or 11, and Push if the roll produces 12. If the roll produces 4, 5, 6, 8, 9, or 10, that number becomes the Come Point. Don’t Come bets win if the Shooter’s next roll produces a 7 before the Come Point, and lose if the opposite happens. Don’t Come bets, like Don’t Pass Line bets, may be altered or removed after being placed. Payoff is 1 to 1.